Or only such a tiny amount, that it just doesn’t count. All other skills in the skillbar doesn’t deal any damage. Of course there are some skills in the build with another element, but the damage of these skills is negligible. If not, it seems Unity ring with 50% damage reduction makes a lot more sense.Īlso, why a buff requiring explicit timing to use in most cases is valuable.Īs far as I know, all DH builds “use” only one element - the element of the main attack. Since Shadow Power and Vault have no damage and Grenades are rarely used, they are essentially 0%. Grenades is fire, but only used when I need to generate Hatred.ĬofE 200% damage buff on a rotation that cycles through five elements averages 40%. Vengeance and Shadow Power are 100% uptime. I have to run in higher tiers to prevent running low on Hatred.įour of my skills are physical, one is fire and one is lightning. My particular character is geared with Karlei’s Point, Holy Point Shot, and Chain of Shadows to super buff Impale and I cube Dawn so that I have 100% uptime on Vengeance and Shadow Power. I usually play an Impale Shadow Mantle DH for fast travel, unbelievable first shot power, and amazing bouncing around out of danger and into kill zones. However, I’m open to some helpful feedback for me and others who feel the same way. I, for one, salvage it as fast as I get it. I’ve seen LOTS of builds that insist on using the Convention of Elements ring.
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